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I present my final project for the 3D master's degree at CEV Barcelona - Escuela Superior de Formación Audiovisual, Animación 3D y Nuevas Tecnologías.
For this project, my main objectives were to use displacement mapping, work with UDIMs, and integrate my model into a video game engine to see how it would look in a game.

Total Tris: 106,000 tris.

The model is mainly based on concept art by Léon Leclerc. I really liked this design because it resembles those from the Monster Hunter saga, which is why I chose it for my final project.

Concept Artist:
https://www.artstation.com/artwork/YKelYX

Displacement map

Displacement map

High

High

High

High

Hair

Hair

Wireframe

Integration Unreal Engine 5

Turn Around

UV's

UV's

UV's

UV's